Based on the relative timelines of these efforts, this meant we needed to continue to add new functionality to internal builds of the live-service game to meet certain publisher milestone requirements despite the fact that when these features would ultimately get released to the player it would be in the offline game. As a result, we needed to continue to build out and deploy new backend functionality in our internal development environments that would never actually need to be deployed to live player-facing production environments.
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Москвичей предупредили о резком похолодании09:45
The performance characteristics are attractive with incredibly fast cold starts and minimal memory overhead. But the practical limitation is language support. You cannot run arbitrary Python scripts in WASM today without compiling the Python interpreter itself to WASM along with all its C extensions. For sandboxing arbitrary code in arbitrary languages, WASM is not yet viable. For sandboxing code you control the toolchain for, it is excellent. I am, however, quite curious if there is a future for WASM in general-purpose sandboxing. Browsers have spent decades solving a similar problem of executing untrusted code safely, and porting those architectural learnings to backend infrastructure feels like a natural evolution.